Intramural Sports Program
3-on-3 Basketball
All Intramural participants are responsible for their own medical expenses. Any participant unsure of his/her physical condition should check with their physician or the University Clinic before participating in an Intramural Sports contest.
Teams are responsible for keeping their spectators under control. Misconduct of participants, coaches or spectators can result in an unsportsmanlike penalty, ejection or forfeiture of the game. Team Captains will be held responsible for spectator, team and sideline misconduct. Two ejections from any contest will result in an automatic forfeiture.
Intramural Staff are in absolute control of the game. Scorekeepers and Supervisors shall have the power to make decisions on all matters and questions not specifically covered in the rules.
1.
Eligibility
and Roster Information
A current
Southern Miss I.D. must be presented to the supervisor at game time.
NO I.D. - NO PLAY- NO EXCEPTIONS!!!!
Teams must have a minimum of 3 players to start a game.
Rosters will be unlimited and new members can be added to the roster throughout regular season and until the playoff meeting.
2.
Equipment
Participants may not wear any jewelry during the game. The only exception is properly-secured medical alert jewelry.
Every Participant must wear proper athletic attire, including athletic footwear—no open-toed shoes may be worn.
3.
Length of
Game and Timing
Games shall be two 10 minute running clock halves, with a one minute halftime. If a regular season game results in a, tie it will be recorded as a tie.
4.
Game Play
Scoring
-2 points per field goal
-3 points per field goal outside 19’9 arc
4.2 Substitutions
Time outs can only be called by the court monitor for injuries or other special circumstances. Substitutions may only be made after a made basket, a foul shot or any stoppage of play.
4.3
Possession
The winner of the coin toss shall take first possession in the first half and the loser of the toss will take first possession in the second half. After any change of possession the ball must be taken out beyond the “imaginary check line” at the top of the lane. This includes shots that do not touch the rim. Players must check the ball at the beginning of any change of possession resulting from a made basket, out of bounds, violation, or foul. Attempts to stall shall result in loss of possession. Players have 10 seconds to attempt a shot or advance the ball. Failure to do either will result in a turnover to the other team.
4.4 Fouls
Players will call their own fouls on the court. Court monitors will be present only to settle discrepancies between the teams. Shooting fouls will result in one point and the ball returning to the shooting team. Team fouls and individual player fouls will not be kept. If a team is continuously fouling before a shot can be taken to stall time, the offended team will receive a point for each foul.
5.
Forfeit Policy
If a team fails to appear with the required minimum number of players, ready to play, at the scheduled location at the scheduled start of the game, a member of the Intramural Sports Staff will declare the contest a forfeit. Teams that forfeit will receive an ‘F’ for sportsmanship and will be required to pay $15 to the Recreational Sports Office prior to the registration of any other intramural sports teams. Teams are only allowed one forfeit per sport per season. If a team forfeits twice, it will be removed from the league for the remainder of the season.
6.
Default
Policy
If a team knows that they will be unable to play a scheduled game, the Team Captain must contact the Intramural Sports Office by 12:00 PM the day of the contest to declare a default. The defaulting team will receive a loss and a ‘B’ for sportsmanship. There is no re-entry fee for a default. Teams will be allowed one default per sport; upon the second default, teams will be removed from the league.
Recreational Sports Website:
http://www.usm.edu/recsports
Intramural Sports Office: 601.266.5409
Revised 11/7/07