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Campus Recreation

Indoor Volleyball



Indoor Volleyball Rules        Revised: August 2012              
Any rule not specifically covered will be governed in accordance with the 2011-2012 National Federation of State High School Associations Volleyball Rule Book.


All Intramural Sports participants are responsible for their own medical expenses. Any participant unsure of his/her physical condition should check with their physician or the University Clinic before participating in an Intramural Sports contest.

Teams are responsible for keeping their spectators under control. Misconduct of participants, coaches or spectators can result in an unsportsmanlike penalty, ejection or forfeiture of the game. Team Captains will be held responsible for spectator, team and sideline misconduct.  Two ejections from any contest will result in an automatic forfeiture.


1.      PARTICIPATION: Participation is limited to currently enrolled, fee-paying University of Southern Mississippi students and faculty/staff members with Recreational Sports Memberships.

2.      SOUTHERN MISS ID CARD: A current Sothern Miss ID must be presented to the Supervisor to participate at each Intramural Sports activity. 

3.      # OF TEAMS: Players can compete for only one single sex team and one Co-Rec team, regardless of league classification (example: participants cannot play for a men’s recreational team and a men’s competitive team).

4.      SIGNED IN: Once a participant has signed in for a team, he/she may not transfer to another team.


1.    TEAMS: Each team will consist of 6 players on the court at one time. A minimum of 4 players are required to start the game.

2.   CAPTAIN: Each team shall designate a team captain to make all decisions.

3.   PARTICIPANTS: Team representatives including players, coaches, spectators, and other persons affiliated with the team are subject to these sport rules and all Intramural Sports policies.


1.      FORFEITS: If a team fails to appear with the required minimum number of players, ready to play, at the scheduled location at the scheduled start of the game, a member of the Intramural Sports staff will declare the contest a forfeit.  Teams that forfeit will receive a ‘C’ for sportsmanship and will be required to pay $15 to the Recreational Sports Office prior to playoffs or the registration of any other intramural sports teams.  Teams are only allowed one forfeit per sport per season.  If a team forfeits twice, it will be removed from the league for the remainder of the season.

2.      DEFAULTS: If a team knows that they will be unable to play a scheduled game, the team captain must contact the Intramural Sports Office by 12:00 PM the day of the contest to declare a default.  The defaulting team will receive a loss and a ‘B’ for sportsmanship.  Teams are allowed one default or forfeit per sport.  Upon the second infraction that team being dropped from the league. 

3.      PROTESTS: Involving rule interpretations will be considered immediately following the incident in question. Play will be suspended until an Intramural Sports supervisor rules on the protest. If a team continues to play without calling the supervisor to the game site, then that team forfeits its right to a protest.  Protests will not be honored after play has resumed. Judgment calls cannot be protested. If the protest is not approved, the protesting team is charged with a time out.  If the protest is upheld, they delay shall count as an official’s time out.  Official’s judgment calls cannot be protested.



1.      PLAYING AREA: All matches will be played in the Payne Center gymnasium. 

2.      BALLS: Balls will be provided by the Intramural Sports Program.   

3.      SHOES: If shoes are worn, athletic shoes are required. 

4.      JERSEYS/SHIRTS:  Teams are encouraged to furnish their own like-colored jerseys.  Jerseys must be tucked in at all times. 

5.      ATTIRE:  Players must wear athletic attire.  Pants or shorts with belt loops, pockets, or exposed drawstrings, and hooded sweatshirts with an exposed hood are illegal.

6.      SUNGLASSES:  Players may not wear sunglasses that are metal or rigid.

7.      PADS/BRACES:  No pads or braces may be worn above the waist.  Leg and knee braces made of hard material must be covered on both sides and all edges with appropriate slow-recovery padding.  Pliable gloves are permitted if the player desires.

8.      HEADWEAR:  Players may not wear baseball style caps, bandannas with knots, or other rigid headwear.  Knit and stocking caps are permitted.  Players may wear a headband no wider than two inches and made of non-abrasive cloth, elastic, fiber, soft leather, or rubber.  Rubber or cloth elastic bands may be used to control hair.  A knit or stocking cap is permitted.

9.      JEWELRY:  No jewelry may be worn.  Jewelry must be removed before the participant will be allowed to participate.  Medical alert bracelets are permitted but they must be taped down.  Taping of all other jewelry is not permitted.

10.  BLOOD RULE: When a player is bleeding, has an open wound, or an excessive amount of blood on his/her uniform the player will be directed to leave the game.  The injured player is not to return until the bleeding has stopped, the wound is covered, and the bloody uniform is changed. 

**The Intramural Sports Staff has the right to deem certain equipment unsafe or illegal.


  1. LENGTH OF THE GAME: The teams will play their best 2 out of 3 sets.  The first 2 games will be played to 25 and teams must win by 2.  If a third game is played, the first team to reach 15 points shall be the winner.  A cap of 17 will be used for the third game.
  2. COIN TOSS:  3 minutes prior to the start of the game, the referee will toss a coin, and the winning team will decide if they would like to serve first.


  1. START OF THE GAME: The official shall have a captains’ meeting before each game, where he/she will remind players of specific rules and take clarification questions from captains.  The coin toss will be made 3 minutes prior to the game.  Teams will switch courts after each game .
  2. SCORING: Rally scoring will be used during all matches.
  3. SERVING: The ball may be served from any point behind the end lines and between the outside edges of the sidelines.  The server cannot step on the end line at the time of service.  The players must be within the court in a motionless position at the time of the serve. 
  4. SERVING ROTATION: The order of rotation specified by the starting lineup must be maintained throughout the game. At the beginning of a new game, the order may be rearranged.
  5. SERVING OUT OF ORDER: If a player is discovered serving out of order, a side-out shall be called, any points made by the illegal server shall be lost, the serving order should then be corrected immediately, and the offending team shall lose that service turn.
  6. AUTHORIZATION OF SERVICE: The server must wait for the referee’s signal and whistle before serving. Once the authorization has occurred, the server will have five (5) seconds to contact the ball for service.
  7. SERVICE AREA: The server may move freely behind the rear boundary line.
  8. SERVICE ATTEMPT: If the server releases the ball for service but does not attempt to complete the service motion, a replay will be awarded. A player may only receive one such replay during anyone term of service.
  9. FOOT FAULT: The server may not step onto the court (this includes the boundary line) until after he/she has contacted the ball.
  10. NET SERVICE: A serve is legal if it hits the net, goes over the net, and proceeds to land in-bounds on the opponent’s side of the court.
  11. BALL TOUCHING THE NET: The ball may touch the net while crossing the net at any time.
  12. BALL IN THE NET: A ball driven into the net, other than a service, may be recovered within the limits of the three team contacts.
  13. RECEIVING THE SERVE: A player may NOT attack the serve. Therefore, more than one receiving player must be involved in the return of a service.
  14. REACHING OVER THE NET: If a player reaches over the net, a foul shall be called except if on a follow-through. 
  15. UNDER THE NET: A player may not reach under the net and touch the ball or a player on the opposing team when the ball is in play on the opponent’s side of the court.
  16. CONTACT WITH THE NET: It is a foul when a player or a player’s clothing touches any part of the net. (Exceptions: incidental contact of the net by a player’s hair or glasses; a ball is driven into the net or the wind blows the net and causes the net to touch a player).
  17. CENTER LINE: A player may touch the floor across the center line with one or both feet/hands provided a part of the foot/feet or hand(s) remains on or above the center line. Contact with any other part of a player’s body with the opponent’s side of the court during play constitutes a fault.
  18. EXTENSION OF THE CENTER LINE: A player may cross the extension of the center line outside the court at any time provided he/she does not interfere with play by the opposing team. While across the center line extension outside the court, any player may play a ball that has not completely crossed the vertical plane of the net extended.
  19. SUBSTITUTIONS: There are unlimited substitutions as long as one player does not occupy more than one position in the service order during a single game. Substitutions can only be made for the server.
  20. UNSPORTSMANLIKE CONDUCT: Any attempt to distract a player by yelling, stomping the feet, or distracting action will result in unsportsmanlike conduct and a point given to the opposing team.

Rule 7: Sportsmanship

1.       RATING: Each team will begin the contest with a 5 sportsmanship rating and shall be rated by the officials at the end of the contest.  The authority of the officials’ ratings exists prior to, during, and following all contests to which that official is assigned, and extends to all persons on, at, or near the playing site.  Sportsmanship ratings shall be marked on the score sheet prior to captain signing off on the score and sportsmanship rating.

A. (4.0) – Excellent Sportsmanship: Players cooperate fully with the intramural sports staff and opposing team members. If necessary, the captain converses calmly with officials about rule interpretations and calls.

B. (3.0) - Good Sportsmanship: Team members verbally complain about some decisions made by the intramural sports staff and/or show minor dissent which may or may not merit a conduct warning (unsportsmanlike penalty / technical foul / yellow cards / etc.). Teams that receive one conduct warning will receive no higher than a "4" rating.

C. (2.0) - Mediocre Sportsmanship: Team constantly comments to the intramural sports staff or the opposing team. The team captain exhibits little or no control over teammates or him/herself. Teams that receive one ejection or two conduct warnings (unsportsmanlike penalty / technical foul / yellow cards / etc.) will receive no higher than a “3” rating.

D. (1.0) - Below Average Sportsmanship: Team constantly comments to the intramural sports staff or the opposing team. The team captain exhibits little or no control over teammates or him/herself. Teams that receive one ejection and one conduct warning or a combination of three conduct warnings (unsportsmanlike penalty / technical foul / yellow cards / etc.) will receive no higher than a "2" rating and the game will be forfeited.

E. (0) - 1 - Unacceptable Sportsmanship: Team is completely uncooperative. Captain has no control over teammates and/or him/herself. Any team that receives two ejections or four conduct warnings (unsportsmanlike penalty / technical foul / yellow cards / etc.) will receive a "1" rating and the game and season will be forfeited.

Rule 8: Co-Rec Clarifications

1.      TEAM COMPOSITION: Each team will consist of 6 players are on the court. A minimum of 4 players are required to start the game.

a.      6 players are on the court – 3 males and 3 females

b.      5 players are on the court – 2 males and 3 females

c.       4 players are on the court – 2 males and 2 females or 1 male and 3 females

2.      POSITIONING: In court positioning, men and women must alternate positions; therefore, they must also alternate serving (except when a team plays with more female athletes.

3.      TEAM CONTACT: When the ball is contacted more than once by a team, it must be contacted by a member of each gender (block does not count as a contact).

4.      SUBSTITUTIONS: There are unlimited substitutions as long as one player does not occupy more than one position in the service order during a single game. Substitutions can only be made for the server. All substitutions must be male-for-male or female-for-female. 



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