|Responsible University Administrator:||Vice President for Student Affairs|
|Responsible Officer:||Senior Associate Director of Recreational Sports|
|Current Revision Date:||03/22/13|
|Next Review Date:||03/22/17|
|End of Policy Date:||N/A|
Intramural teams face a fine for forfeiting games. They can avoid the fine by defaulting in advance by noon on the day of the game.
This policy is required for the effective communication of university policy regarding defaults and forfeits in intramurals.
All members of The University of Southern Mississippi community.
Article 1: Advanced Defaults
If a team captain knows that his or her team will be unable to field the minimum number of players for a game, he or she should advance default the game. This will save the team from the forfeit fee. An advance default will be recorded as a loss, and the defaulting team will receive a “B” sportsmanship rating. Teams wishing to advance default should do so by contacting the Intramural Sports office by noon the day of their game. Teams are allowed one default or forfeit per sport. The second infraction will result in that team being dropped from the league.
NOTE: For events scheduled during a weekend, advance defaults must be reported by 5 p.m. on the Friday before the weekend.
Article 2: Forfeit Policy
Game time is forfeit time. If a team fails to appear at the scheduled location by game time with participants signed in and ready to play, the Intramural Sports supervisor will declare the contest a forfeit, thus resulting in the following:
Amendments: Month, Day, Year – summary of changes
11/01/11: Formatted for Institutional Policies website.
03/06/13: Formatted for template. Minor editing throughout.